How to go TorchLight: one. Get talk to Brams in White Orchard. two. Buy the TorchLight item. 3. Equip the item.
This modernistic use DLC folder for compatibility with all mods . If yous desire modify color , uncook this mod with QuikBMS DLC folder.
Locked
Sticky
I love your modernistic. The torch in my stance is something the devs overlooked or did not finish but you fabricated it so much more than immersive to use. Is there a manner to decrease the toll of a torch? I am playing with W3EE and 10 coins is a bit expensive.. lol I call up 2 coins would make information technology more balanced for W3EE.. Too, I wish there was a manner to make the torch even more useful confronting monsters or combat maybe.. I am not sure I'm just throwing out ideas. Thanks for this amazing piece of work of art.
Sirvac
member
51 posts
0 kudos
Sirvac
member
51 posts
0 kudos
Locked
Sticky
Alright its working now, just a few things: - the name Torchlight is non displayed on the detail itself - there 2 new sliders: Time and Random. I understand that Time is like the health of torchlight only what does Random do?
Locked
Sticky
the name Torchlight is non displayed on the item itself fix with v11.1 I am as well dislocated for random but I think it serves to plough off the torch randomly by this: TorchTime + TorchRandom
the torch will go off more or less with the TorchTime delay
Locked
Glutinous
Exactly. Torch time is the guaranteed time the torch volition be lit. Torch random is some random fourth dimension betwixt 0 and the slider value that the torch will remain lit later the torch time has expired. Was sort of a thought for immersion since with these 2 sliders no two torches volition really have the same life time if torch random is greater than 0.
Torch that lasts exactly 60s = TorchTime=60 TorchRandom=0 Torch that lasts betwixt 60s and 90s = TorchTime=60 TorchRandom=30
The remaining time on the torch is also saved when you put information technology away. And so if you have a torch that lasts 90s and you merely have information technology out for say 60s then when you pull it out again the same torch will stay lit for 30s earlier information technology goes out. Previously as soon every bit you stopped using the torch it would remove one from your inventory. With this method Geralt will use each torch till it runs out.
Locked
Sticky
if you want increase Random value
in Games\The Witcher three Wild Hunt GOTY\bin\config\r4game\user_config_matrix\pc\MTLConfig.xml modify this line
select preset >> 1 = short between 30 and 90 sec. <Choice id="0" displayName="brusk"> 2 = immersion between 90 and 100 sec. <Option id="1" displayName="immersion"> 3 = desactivate life for torchlight <Option id="ii" displayName="desactivate">
masked preset fourth dimension end random in GUI menu ******************
Heya. I love the modern and the concept but the torch dying equally presently as you lot put information technology away was a little too harsh I idea. Then I did some modifications which does the following.
1. Adds a torch life and torch random life settings to the mod menu. 2. Added torch timer variable to the thespian that's saved. This is used to track and salve the life left on the current torch. 3. Added timer functions to thespian to update torch and remove torch. Using a timer function for remove torch stops the blitheness oddness when putting away the torch and removing ane from the inventory past removing it shortly afterward the animation to put the torch away is finished. The update torch timer counts down the torch life left whenever the on utilise event is triggered and is removed when information technology's hidden and so the remaining torch life stays until the torch is pulled out again. 4. Added role to player to set the torch timer. If the timer is < 0 which is the default country of the timer a new torch life value is calculated from torch life + torch random life.
I besides had thoughts virtually adding a way to throw away the current torch if it'southward well-nigh to die and pull out a new one only if you have a new ane in the inventory. Otherwise it would continue to utilize the last torch until it's burnt out.
If you want me to pass these modifications on to you I can then you could run across if you want to put them in the next version.
Locked
Sticky
NaughtyColt <:I as well had thoughts most calculation a way to throw abroad the current torch if it's well-nigh to die and pull out a new 1 merely if you take a new one in the inventory. Otherwise it would proceed to use the terminal torch until it'southward burnt out.>
in script Command: if (fifty-fifty xyz); var xyz
Locked
Sticky
This is pretty cool, I at first liked the offset TLHC Immersion option but then I realized information technology had little to NO visible lighting of the area effectually geralts feet and also was a tiny bit too white on Geralts face, I ended up falling in beloved with the Realistic Dark pick I remember which is the orangey one that has the most accurate (IMO) amount of light around Geralt's surrounding surface area, also the Orange light wasn't too bad. Thanks for this mod! The Realistic option is basically how the original torch should have been for me. The original was waaaaaay too vivid, it made Geralt'southward face wait overly white-orange and the area around him was style too lit upwards past a single torch.
BTW I utilise Desolation Reshade with Wiedzmin Lighting.
Sirvac
member
51 posts
0 kudos
Locked
Viscid
How to solve this error? Error [modtorchlight]local\torchlight.ws(1): Unknown base course 'CMod'
Locked
Viscid
Ok. try five. 10.1 tested and is work well.
(it's my mistake, I put bad file in script folder for use with Bootstrap). it can apply now without Bootstrap
Sirvac
member
51 posts
0 kudos
Locked
Mucilaginous
Sir thanks for the response, i would to clarify something nigh this modernistic. Is the torchlight in your modern like a consumable? The number of torch stacks decreases with each apply.
Locked
Sticky
Yes, if you active Degradation after a few seconds your torch turn off and remove one torch in your inventory
Sirvac
fellow member
51 posts
0 kudos
Locked
Sticky
I created this modernistic to be able to make your pick using the menu. 1. Go talk to Brams in White Orchard. 2. Buy the TorchLight item. 3. Equip the item. go to menu mods TorcheLight and select you torch.
Locked
Sticky
They are in the section Old files. Same files in chief files with menu select in game.
Locked
Gummy
hullo, im glad that yous succeed doing the piece of work as you assumed -> making a dlc torch.
just download and play for a while. -new torch has no itemname, mayhap u forget it in xml? -i experience the color in about opions is greenish -i like the Dark option, because it has a smaller radius and red colour. but i feel the glare on the torch is a picayune much. -when cast sign, i discover the torch position in hoslter blitheness between new and vanilla is different, possible to improve or fix it?
cheers for your piece of work, only personal opinions for your reference only.
Locked
Mucilaginous
In response to post #56956481.
Spoiler:
Show
gogozzzz wrote: howdy, im glad that you lot succeed doing the piece of work as you assumed -> making a dlc torch.
just download and play for a while. -new torch has no itemname, perhaps u forget it in xml? -i experience the color in most opions is light-green -i like the Dark choice, because it has a smaller radius and ruby-red colour. but i experience the glare on the torch is a lilliputian much. -when cast sign, i find the torch position in hoslter animation between new and vanilla is dissimilar, possible to improve or fix it?
thank you for your work, just personal opinions for your reference only.
Thank y'all for your comment
I am non an expert at adjusting lighting , interested in continuing to improve this mod?
https://forums.cdprojektred.com/forum
iam6UN
member
135 posts
11 kudos
Locked
Sticky
Thanka @jack3459. Realistic with x2 (x3?) calorie-free radius volition be dainty tho. I mean my zippo lighter accept more than calorie-free radius in a nighttime environs with no over calorie-free souses compared to default w3 torch. I mean do the developers even get outside of their office to practice stuff? :) Or they utterly nerds even more then I? :)
EDIT:
Increased radius in all areas. Same radius for all areas. I will be looking into this afterward this night. Possibly you can do information technology faster :)
Locked
Gummy
Yes, This mod is not affected by .env files parameters. but i work for create script for the used with the dlc, This will allow us for example to apply some other colors for the torch parametrable with the places of the players (immersive), and/or to include a Menu GUI with a choice of key color.
kaaona
member
44 posts
0 kudos
Locked
Sticky
i don't sympathise, so will you add a light radius increase anytime? I want that more than ameliorate colors.
Locked
Gluey
Increased radius has been a thing for a long time: https://www.nexusmods.com/witcher3/mods/2271
Locked
Sticky
I don't demand to make me bustle to make mods. Yeah, in that location a has novelty with this modern, the ability to accommodate the menu Gui intensity and model of the torch.
Coming side by side update.
Locked
Sticky
This modern deserve much more than endorsement and support from community. People who worked on ENVs will capeesh this a lot, give thanks yous friend for giving usa more options when it comes to lighting in this game
Locked
Sticky
Yep, the options are many, now y'all can change non only the color of the torch, but besides all the candles of lighting and even the colors of the lightning, by using the DLC and a script, one tin can cull other colors at the places defined in the game. Aforementioned thing for cutscreen files.
48 comments
Locked
Sticky
AIO TorchLight GUI v.0
Installation:
1. Extract download
3. Copy extracted content to \yourWitcher3Directory\
4. Done
Uninstall:
1. Delete \yourWitcher3Directory\DLC\DLCTorchLight
2. Delete \yourWitcher3Directory\mods\modTorchLight\
3. Done
How to go TorchLight:
one. Get talk to Brams in White Orchard.
two. Buy the TorchLight item.
3. Equip the item.
This modernistic use DLC folder for compatibility with all mods .
If yous desire modify color , uncook this mod with QuikBMS DLC folder.
Locked
Sticky
I love your modernistic. The torch in my stance is something the devs overlooked or did not finish but you fabricated it so much more than immersive to use. Is there a manner to decrease the toll of a torch? I am playing with W3EE and 10 coins is a bit expensive.. lol I call up 2 coins would make information technology more balanced for W3EE.. Too, I wish there was a manner to make the torch even more useful confronting monsters or combat maybe.. I am not sure I'm just throwing out ideas. Thanks for this amazing piece of work of art.
Sirvac
Sirvac
Locked
Sticky
Alright its working now, just a few things:
- the name Torchlight is non displayed on the detail itself
- there 2 new sliders: Time and Random. I understand that Time is like the health of torchlight only what does Random do?
Locked
Sticky
the name Torchlight is non displayed on the item itself
fix with v11.1
I am as well dislocated for random but I think it serves to plough off the torch randomly by this: TorchTime + TorchRandom
StringToFloat(inGameConfigWrapper.GetVarValue('ModTorchLight', 'TorchTime')) + RandRange(StringToInt(inGameConfigWrapper.GetVarValue('ModTorchLight', 'TorchRandom')));
the torch will go off more or less with the TorchTime delay
Locked
Glutinous
Exactly. Torch time is the guaranteed time the torch volition be lit. Torch random is some random fourth dimension betwixt 0 and the slider value that the torch will remain lit later the torch time has expired. Was sort of a thought for immersion since with these 2 sliders no two torches volition really have the same life time if torch random is greater than 0.
Torch that lasts exactly 60s = TorchTime=60 TorchRandom=0
Torch that lasts betwixt 60s and 90s = TorchTime=60 TorchRandom=30
The remaining time on the torch is also saved when you put information technology away. And so if you have a torch that lasts 90s and you merely have information technology out for say 60s then when you pull it out again the same torch will stay lit for 30s earlier information technology goes out. Previously as soon every bit you stopped using the torch it would remove one from your inventory. With this method Geralt will use each torch till it runs out.
Locked
Sticky
if you want increase Random value
in Games\The Witcher three Wild Hunt GOTY\bin\config\r4game\user_config_matrix\pc\MTLConfig.xml
modify this line
<Var id="TorchRandom" displayName="tlmTorchRandom" displayType="SLIDER;0;ten;x" tags="customNames;nonLocalized;customDisplayName"/>
for this
<Var id="TorchRandom" displayName="tlmTorchRandom" displayType="SLIDER;0;100;100" tags="customNames;nonLocalized;customDisplayName"/>
Locked
Sticky
just idea:
add iii preset : time and random
select preset >>
1 = short between 30 and 90 sec.
<Choice id="0" displayName="brusk">
2 = immersion between 90 and 100 sec.
<Option id="1" displayName="immersion">
3 = desactivate life for torchlight
<Option id="ii" displayName="desactivate">
masked preset fourth dimension end random in GUI menu
******************
Locked
Glutinous
<PresetsArray>
<Preset id="0" displayName="Brusk" tags="customNames;nonLocalized;customDisplayName">
<Entry varId="Degradation" value="truthful"/>
<Entry varId="TorchTime" value="thirty"/>
<Entry varId="TorchRandom" value="60"/>
</Preset>
<Preset id="1" displayName="Immersion" tags="customNames;nonLocalized;customDisplayName">
<Entry varId="Degradation" value="true"/>
<Entry varId="TorchTime" value="90"/>
<Entry varId="TorchRandom" value="20"/>
</Preset>
<Preset id="2" displayName="Desactivate" tags="customNames;nonLocalized;customDisplayName">
<Entry varId="Degradation" value="false"/>
<Entry varId="TorchTime" value="90"/>
<Entry varId="TorchRandom" value="10"/>
</Preset>
</PresetsArray>
Sirvac
Locked
Sticky
Heya. I love the modern and the concept but the torch dying equally presently as you lot put information technology away was a little too harsh I idea. Then I did some modifications which does the following.
1. Adds a torch life and torch random life settings to the mod menu.
2. Added torch timer variable to the thespian that's saved. This is used to track and salve the life left on the current torch.
3. Added timer functions to thespian to update torch and remove torch. Using a timer function for remove torch stops the blitheness oddness when putting away the torch and removing ane from the inventory past removing it shortly afterward the animation to put the torch away is finished. The update torch timer counts down the torch life left whenever the on utilise event is triggered and is removed when information technology's hidden and so the remaining torch life stays until the torch is pulled out again.
4. Added role to player to set the torch timer. If the timer is < 0 which is the default country of the timer a new torch life value is calculated from torch life + torch random life.
I besides had thoughts virtually adding a way to throw away the current torch if it'southward well-nigh to die and pull out a new one only if you have a new ane in the inventory. Otherwise it would continue to utilize the last torch until it's burnt out.
If you want me to pass these modifications on to you I can then you could run across if you want to put them in the next version.
Locked
Sticky
NaughtyColt <:I as well had thoughts most calculation a way to throw abroad the current torch if it's well-nigh to die and pull out a new 1 merely if you take a new one in the inventory. Otherwise it would proceed to use the terminal torch until it'southward burnt out.>
in script
Command: if (fifty-fifty xyz); var xyz
Locked
Sticky
This is pretty cool, I at first liked the offset TLHC Immersion option but then I realized information technology had little to NO visible lighting of the area effectually geralts feet and also was a tiny bit too white on Geralts face, I ended up falling in beloved with the Realistic Dark pick I remember which is the orangey one that has the most accurate (IMO) amount of light around Geralt's surrounding surface area, also the Orange light wasn't too bad. Thanks for this mod! The Realistic option is basically how the original torch should have been for me. The original was waaaaaay too vivid, it made Geralt'southward face wait overly white-orange and the area around him was style too lit upwards past a single torch.
BTW I utilise Desolation Reshade with Wiedzmin Lighting.
Sirvac
Locked
Viscid
How to solve this error?
Error [modtorchlight]local\torchlight.ws(1): Unknown base course 'CMod'
Locked
Viscid
Ok. try five. 10.1 tested and is work well.
(it's my mistake, I put bad file in script folder for use with Bootstrap).
it can apply now without Bootstrap
Sirvac
Locked
Mucilaginous
Sir thanks for the response, i would to clarify something nigh this modernistic. Is the torchlight in your modern like a consumable? The number of torch stacks decreases with each apply.
Locked
Sticky
Yes, if you active Degradation after a few seconds your torch turn off and remove one torch in your inventory
Sirvac
Locked
Sticky
I created this modernistic to be able to make your pick using the menu.
1. Go talk to Brams in White Orchard.
2. Buy the TorchLight item.
3. Equip the item.
go to menu mods TorcheLight and select you torch.
Locked
Sticky
They are in the section Old files.
Same files in chief files with menu select in game.
Locked
Gummy
hullo, im glad that yous succeed doing the piece of work as you assumed -> making a dlc torch.
just download and play for a while.
-new torch has no itemname, mayhap u forget it in xml?
-i experience the color in about opions is greenish
-i like the Dark option, because it has a smaller radius and red colour. but i feel the glare on the torch is a picayune much.
-when cast sign, i discover the torch position in hoslter blitheness between new and vanilla is different, possible to improve or fix it?
cheers for your piece of work, only personal opinions for your reference only.
Locked
Mucilaginous
In response to post #56956481.
Spoiler:
Show
Thank y'all for your comment
I am non an expert at adjusting lighting , interested in continuing to improve this mod?
https://forums.cdprojektred.com/forum
iam6UN
Locked
Sticky
Thanka @jack3459. Realistic with x2 (x3?) calorie-free radius volition be dainty tho. I mean my zippo lighter accept more than calorie-free radius in a nighttime environs with no over calorie-free souses compared to default w3 torch. I mean do the developers even get outside of their office to practice stuff? :) Or they utterly nerds even more then I? :)
EDIT:
Increased radius in all areas. Same radius for all areas. I will be looking into this afterward this night. Possibly you can do information technology faster :)
Locked
Gummy
Yes, This mod is not affected by .env files parameters. but i work for create script for the used with the dlc, This will allow us for example to apply some other colors for the torch parametrable with the places of the players (immersive), and/or to include a Menu GUI with a choice of key color.
kaaona
Locked
Sticky
i don't sympathise, so will you add a light radius increase anytime? I want that more than ameliorate colors.
Locked
Gluey
Increased radius has been a thing for a long time:
https://www.nexusmods.com/witcher3/mods/2271
Locked
Sticky
I don't demand to make me bustle to make mods.
Yeah, in that location a has novelty with this modern, the ability to accommodate the menu Gui intensity and model of the torch.
Coming side by side update.
Locked
Sticky
This modern deserve much more than endorsement and support from community. People who worked on ENVs will capeesh this a lot, give thanks yous friend for giving usa more options when it comes to lighting in this game
Locked
Sticky
Yep, the options are many, now y'all can change non only the color of the torch, but besides all the candles of lighting and even the colors of the lightning, by using the DLC and a script, one tin can cull other colors at the places defined in the game. Aforementioned thing for cutscreen files.